#pragma unmanaged
#include "NxPhysics.h"
#pragma managed

using namespace System;
using namespace System::Collections::Generic;
using namespace QuickStart;
using namespace Microsoft::Xna::Framework;

#include "CommonDefs.h"
#include "PhysXScene.h"
#include "PhysXActor.h"
#include "PhysXHeightMapActor.h"

BEGIN_QS_NAMESPACE

PhysXHeightMapActor::PhysXHeightMapActor(NxScene* scene, HeightMapActorDesc desc)/* : PhysXActor(scene)*/
{
}

PhysXHeightMapActor::~PhysXHeightMapActor()
{
}

END_QS_NAMESPACE

